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Poll: Would you like a system generating endless random quests?
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Would you like a system generating endless random quests?

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Old Jul 14, 2008, 03:50 PM // 15:50   #21
Krytan Explorer
 
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Random Quests would be a nice idea, but pl0x give them funny plots. For The Almighty Lulz.
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Old Jul 14, 2008, 04:13 PM // 16:13   #22
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skipping through and ripping this off EvE:

once you have successfully completed a certain amount of quests you get a random chance[/i] of receiving an "ultra hard" quest which you can refuse.

If you refuse you go back to you usual quest choices.

If you accept you MUST complete the quest within 48 hours.

Accepting the quest means that if you fail it or quit it whatever the reason (except connection drop * in which case you log straight back in) then you'll just have to wait for your luck to come round again.

the reward would usually come in the for of a chest and a nice drop at the end.
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Old Jul 14, 2008, 04:36 PM // 16:36   #23
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Looks really fun, but it would be pointless if the rewards weren't up with farmings rewards, and the randomisation element would stop people using the same build to just rush though over and over again so the rewards could (should imo) be better than farming and dungons or whatever.

Great idea overall though
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Old Jul 14, 2008, 06:29 PM // 18:29   #24
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Looks like good fun. Although the examples seem like your typical WoW and whatnot quests, kill this, get that, type of thing.

If some quests deal with lore, I will really be happy.

Although, here are some suggestions:

-These quests should be gained at 1 place per campaign. Here are my suggestions for where to get it:

Prophecies: Avatar of Glint (Droknar's Forge)
Factions: Togo's Ghost (Tahnnakai Temple)
Nightfall: Seer of Truth (Chantry of Secrets)
Eye of the North: Scrying Pool (Hall of Monuments)

-Each location will have 100 quests that are for that one campaign only (400 1-campaign quests)

-100 quests that can be started at any of those 4 places that are multi-campaign (2,3, or all 4 campaigns).

-5 quests show up at a time, but only one can be taken.

-50 of those 500 quests are quest chains, the chains being 5 quests long.

-The quests that are part of a quest chain that are not the first in the chain, will say [Difficulty:Random](Quest Chain) when looking at the dialogue.

-200 of those 500 quests that are not part of the quest chains are repeatable.

-100 quests are removed every month, and 40 new quests are added. All quests changed out are repeatable quests (10 per campaign are changed).

With these "settings" for the Random Quests, there would be 750 quests, 100 of them are randomly changed out monthly.

This should be easier to add then new areas and a new "Extreme Mode" and would keep PvEers busy for a nice time as well, especially with 100 or so quests are changed out monthly.
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Old Jul 15, 2008, 04:20 AM // 04:20   #25
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Absolutely it would keep me far more interested for a far greater period of time.
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Old Jul 15, 2008, 05:16 AM // 05:16   #26
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yeah /signed goood idea

It would keep me out of grinding for a moment
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Old Jul 15, 2008, 05:31 AM // 05:31   #27
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/signed

But no "Do X action to Y amount of monster/NPC Z" quests, that's MMO grind, that's what we don't want to encourage with Gw2 in development.
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